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# outsideTheBox

outsideTheBox is a collection of system-level utility tools that didn't come built-in with GameMaker Studio 2. It includes:

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# v2.0.0

Version 2.0.0 introduces the meminfo and borderlessToggle rousr extensions all packed into one convenient package with outsideTheBox. outsideTheBox is written so that any unused features are not in any sort of "active" state at anytime, so if you're not interested in the additionally functionality, simply don't use it!

Note: Many API Changes in this version. It is best to remove the old version first.

# Installation Notes

Note: outsideTheBox uses functions from rousrSuite. When importing assets from the extension, make sure to include any rousr (required) group. If you have any other rousr extensions, you only need to keep one copy of each of these resources. If you do import multiples, GameMaker Studio 2 will rename the duplicates with a _1 at the end. You can simply delete any of the resources after importing the asset.

# Credits

# Components

outsideTheBox is made up of four components:

# File System

Since it works by relocating files to your sandbox, then moving them back, it allows the users to still use all the same builtin file functions of GMS, i.e., file_text_read_line, etc

# Borderless Toggle

Using this extension, a GMS2 application can now toggle between a regular Windowed mode and Borderless Windowed mode.


Project Settings

# MemInfo

The following functions can print out the various memory amounts:

show_debug_message("Memory Usage: ");
show_debug_message("\tPrivate Working Set (task manager, almost): " + string(meminfo_get_mem_usage()));
show_debug_message("\tWorking Set (physical memory):              " + string(meminfo_get_working_set_usage()));
show_debug_message("\tPrivate (virtual memory):                   " + string(meminfo_get_private_usage()));

What this all means:

it should be noted that the Private Working Set value is as close as I could find to what TaskMgr gives us. there's still some windows kernel overhead that isn't accounted for, because it's owned by the kernel. ... it also takes a second from boot to start getting accurate.

the Working Set is all the memory our process is using in addition to the amount of memory shared with other processes. shared memory is memory used for things like shared DLLs (think the C++ Runtimes you have filling up your Add/Remove programs)

the 'private' is the virtual memory your process uses, it's similar to the private working set but is missing things like the executable image

# API Reference

# otb_file_open

_file_path {String} path to the file
[_file_flags=oTB.Read] {Real:oTB} the flags to use while opening. see oTB
returns: {Real} _otb_file_handle or -1 on failure
otb_file_open(_file_path, [_file_flags=oTB.Read])

open a file... outside the box - tries to open the file outside the sandbox first, if it can't it'll try opening a sandboxed file.. just in case

# otb_file_close

_file_handle {Real} file handle returned by oTB_fileOpen
returns: None

Close a file opened with otb

# otb_file_to_string

_fname {String} filename to open. will use file_text_open_read if it oTB fails.
returns: {String} undefined on failure, string of the file on success.

Open a files and returns it's lines as a string value

# __otb_init

returns: | None


initialze outsideTheBox and set the sandbox filepath

# __otb_file_find

_file_path_or_handle {Real
returns: {Array:EOTBFile} _file_data

find an EOTBFile from a filename or GMS fileHandle

# otb_browse_for_folder

[_default_path=""] {String} default path to search browse from
[_title="Browse {String} for folder..."] title to use for window
returns: {String} _path the user picked or undefined if error.
otb_browse_for_folder([_default_path=""], [_title="Browse, [_flags=BIF_RETURNONLYFSDIRS)

open a "browse for folder" windows dialog (Windows only)

# otb_browse_for_folder_async

[_default_path=""] {String} default path to search browse from
[_title="Browse {String} for folder..."] title to use for window
returns: None
otb_browse_for_folder_async([_default_path=""], [_title="Browse, [_flags=BIF_RETURNONLYFSDIRS)

open a "browse for folder" windows dialog (Windows only). Note: On returning the path, an "Async Social" event is called with the async_load key browse_for_folder set to the path. Note: Using this function twice will result in the second one blocking until the first is complete.

# otb_filesystem_path

_path {String} path to get entry of
returns: {Array:EOTBFileSystemEntry} file entry for _path

get the file entry for path, or undefined if bad path

# otb_filesystem_list_directory

_path {String} directory to get file list from
returns: {Array: [ EOTBFileSystemEntry, ... ] } list of files, or undefined if invalid path

get the list of files and directories at a given path

# __otb_filesystem_read_entry

_buffer {Real} buffer id of buffer to read from
returns: {Array:EOTBFileSystemEntry} read entry or undefined for some reason

reads a path entry from a buffer [internal]

# otb_set_borderless

returns: | None


Set the window to be borderless

# otb_set_windowed

returns: | None


Set the window to have a frame

# __otb_preserve_window_size

returns: | None


internal function to make sure the window stays the appropriate size

# meminfo_start

[_poll_frequency=200] {Real} how often to check the mem usage
returns: None

start polling memory information - note: optional, calling a memory function calls this

# meminfo_stop

returns: | None


stop polling memory information - note: kills the thread, can help perf

# meminfo_get_poll_frequency

returns: | {Real} frequency we poll memory


start polling memory information

# meminfo_set_poll_frequency

_poll_frequency {Real} how often to check the mem usage
returns: None

set polling frequency

# meminfo_get_mem_usage

returns: | {Real} physical memory usage


get the physical memory usage

# meminfo_get_private_usage

returns: | {Real} private memory usage


get the private memory (vmem) usage

# meminfo_get_working_set_usage

returns: | {Real} private memory usage


get the private working set memory